Power production - Factorio Wiki (2024)

Electricity has to be produced before it can be transferred to consumers over the electric system. There are multiple methods to produce electricity:

Contents

  • 1 Steam engine power
  • 2 Solar panels and accumulators
    • 2.1 Optimal ratio
    • 2.2 Calculations
    • 2.3 See also
  • 3 Nuclear power
  • 4 Ensuring enough energy is produced

Steam engine power

Each steam engine needs 0.5 boilers when running at full capacity. One offshore pump can supply 20 boilers and 40 steam engines.

The above ratio can be calculated from information available in-game: One boiler consumes 1.8MW of fuel and produces energy stored in steam at 100% efficiency. One steam engine consumes 900kW of energy stored in steam, so each boiler can supply 2 steam engines: 1.8MW ÷ 0.9MW = 2. One steam engine consumes 30 steam per second, and one offshore pump produces 1200 water per second, so each offshore pump produces enough water to supply 40 steam engines: 1200 unit/s ÷ 30 units/s = 40. The number of boilers can be derived from the number of steam engines: 40 ÷ 2 = 20. This produces the 1:20:40 ratio.

Solar panels and accumulators

Optimal ratio

The optimal ratio is 0.84 (21:25) accumulators per solar panel, and 23.8 solar panels per megawatt required by your factory (this ratio accounts for solar panels needed to charge the accumulators). This means that you need 1.428 MW of production (of solar panels) and 100MJ of storage to provide 1 MW of power over one day-night cycle.

A "close enough" ratio is 20:24:1 accumulators to solar panels to megawatts required (for example, a factory requiring 10 MW can be approximately entirely powered, day and night, by 200 accumulators and 240 solar panels - this approximation differs from optimal only in that it calls for 20 extra solar panels, which is negligible but remember that the difference between the "close enough" ratio and the optimal ratio increases as you add more solar panels).

This is taken from Accumulator / Solar Panel Ratio (which calculates this in an impressive mathematical way!) and another post in that thread (which calculates the solar panel to megawatt ratio in a different way).

A small 9x9 setup demonstrating the 20:24 "close enough" ratio above.

Calculations

The optimal ratio of accumulators per solar panel relies on many values in the game. These include the power generation of a solar panel, the energy storage of an accumulator, the length of a day, and the length of a night. There are also times between day and night called dusk and dawn which complicate the calculations. In vanilla factorio, without mods which change any of these values, the optimal ratio will be the same. This ratio is

Accumulators / Solar_panels = (day + dawn) × (night + dawn × (day + dawn) / game_day) / game_day × Solar_power / Accumulator_energy

which, given the default time lengths of: day = 12500/60 s; dawn or dusk = 5000/60 s; night = 2500/60 s, and the default: Solar_power = 60 kW; Accumulator_energy = 5 MJ = 5000 kJ, gives the optimal ratio of 0.84 accumulators per solar panel. If the player uses mods which change the power generation of solar panels, or the energy storage of accumulators, but not the length of days, a simplified version of this equation can be used.

Accumulators / Solar_panels = 70 s × Solar_power / Accumulator_energy

This equation could also be used to remember the vanilla optimal ratio given its simplicity. If the only effect the mod has on the game is it changes the total length of one day, without changing the ratio of dusk: day: dawn: night, then the equation can be simplified as

Accumulators / Solar_panels = 0.002016 /s × game_day 

where game_day is the number of seconds in the game day which is 25000/60 s by default.

See also

Nuclear power

See also: Tutorial:Nuclear power

In general, nuclear power is produced by the following production chain: Uranium ore is mined and processed to uranium-235 and uranium-238, then uranium fuel cells are created from the two. These fuel cells are then burned in a nuclear reactor to create heat. The heat can be used to convert water to steam using a heat exchanger and the steam can be consumed by steam turbines to produce power.

A reactor without neighbor bonus needs 4 heat exchangers so that all its heat gets consumed. For each 100% neighbor bonus, the reactor needs 4 more heat exchangers.

Ideal RatioSimple RatioBuilding
251

Offshore pump
29112

Heat exchanger
50020

Steam turbine

Ensuring enough energy is produced

Try this checklist before you completely revamp your power source. You may also use this to rectify brownouts/blackouts.

  • Did you connect the steam engine to the electric system? If not, a small yellow triangle will flash. To fix, Add some power poles near the steam engines that go to machines needing that power. Any power pole will work.
  • Is steam able to reach all steam engines?
  • Do your pipes have water? Look at the windows in the pipes, hover over the pipes! Place some pipes or a tank at the end to see if there is really water coming through. If not, ensure all pipes or underground pipes are connected together.
  • Is the factory producing enough fuel (coal, solid fuel, uranium fuel cells)?
  • Are there enough steam generators (boilers, heat exchangers)?
  • Are there enough steam engines/turbines?

See also the applied power math tutorial to answer the question how much coal do I need?

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Power production - Factorio Wiki (2024)

FAQs

What is the best power setup for Factorio? ›

The optimal ratio is 0.84 (21:25) accumulators per solar panel, and 23.8 solar panels per megawatt required by your factory (this ratio accounts for solar panels needed to charge the accumulators).

How to make more electricity in Factorio? ›

You can increase your offshore steam engines, boilers, and pumps to increase the amount of electricity you produce. You can also link your machinery to the power plant using larger electric poles. Confirming that the power plant is functioning at maximum capacity is essential before adding new equipment.

How many watts is a joule Factorio? ›

The basic unit of work is 1 joule (J), and is equivalent to the work done (total energy transferred) by one watt applied for one second: 1 J = 1 W s. In-game, Fuel is really just potential energy, which, when applied, does work. For example, every piece of coal burned will produce 4 MJ.

How many kW are in a MW Factorio? ›

Factorio uses real science here. A Watt (W) is a measure of energy transfer. A kilowatt (kW) is 1000 W, a megawatt (MW) is 1000 kW, and if you're lucky enough to ever make a factory big enough, a gigawatt (GW) is 1000 MW.

How many solar panels needed Factorio? ›

A single solar panel outputs an average of 42 kW over a day and requires 0.84 accumulators to sustain a constant power output through the night (exact numbers, not rounded). It takes 23.8 solar panels to operate 1 MW of factory and charge 20 accumulators to sustain that 1 MW through the night.

How many boilers per pump? ›

The current optimal ratio is 1 offshore pump to 20 boilers to 40 steam engines.

What is the maximum output of a steam turbine Factorio? ›

Power output

Each steam turbine takes a maximum input of 60 units of 500°C steam per second and outputs 5.82MW of electricity; the 5.8MW listed on the tooltip is rounded.

How much coal does a boiler use in Factorio? ›

A single unit of coal (4MJ) fed into a boiler and then utilised in a steam engine will result in 4MJ of energy added to an electrical system. It costs 30kJ energy to heat 1 unit of water to steam at 165°C, so one boiler will produce 60 steam per second. Inserters can insert and remove fuel from boilers.

How many mega watts does a coal plant produce? ›

The hundred largest coal power stations range in size from 3,000 MW to 6,700 MW.

Can you store power in Factorio? ›

The Accumulator stores a limited amount of energy when available production exceeds demand, and releases it in the opposite case. The accumulator can store up to 5 MJ of energy. Its maximum charge/discharge rate is 300 kW.

How to power accumulators in Factorio? ›

Charging and Discharging of Accumulators

The charging and discharging process of accumulators is automatic and dependent on the energy demands of your factory. Accumulators charge when the production of electricity exceeds the consumption, and they discharge when the consumption exceeds the production.

How much power does 1 megawatt produce? ›

One megawatt is equivalent to one million watts. It is a common unit used to describe the power output of large power plants or energy-generating facilities. To put it into perspective, one megawatt of power can light up approximately 1000 homes.

What system is best for Factorio? ›

Recommended: OS *: Windows 10, 8, 7 (64 Bit)

What is the best power armor loadout? ›

The best equipment for the Power Armor build is the X-01 Power Armor and Minigun weapon. The X-01 starts appearing beyond level 28 and is the most powerful set of power armor in Fallout 4. The Minigun is the best overall weapon because it is a heavy gun and increases damage via the heavy gunner perk.

How do you prioritize power in Factorio? ›

You'll need to use Solar Power and power poles to give electricity to the Turbines, and Solar will take priority over Nuclear, however, once the sun goes down, Your turbines will kick in and power the grid for you when Solar is no longer functional. Looking for more Factorio guides?

What is the perfect oil setup in Factorio? ›

For producing petroleum gas, the optimal advanced oil processing ratio is 20:5:17 (advanced oil processing : heavy oil cracking : light oil cracking), and 8:2:7 is close enough. Using coal liquefaction, the ratio is 60:39:55 (coal liquefaction : heavy oil cracking : light oil cracking), and 12:8:11 is close enough.

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